Bio: I'm an independent developer working on a music synthesis game. A lot of my focus these days is making Rust a great platform for creative work.
An interactive visualization of the space of Euler spiral segments and their optimal conversion to cubic Béziers.
An in-depth exploration and discussion of how to more efficiently transfer data to an Apple IIe via its audio interface.
This is an exploration into which sigmoid curves are most suitable for music synthesis. An ideal curve should have a nice clean spectrum, and of course be lightning fast to compute.