Bio: I'm an independent developer working on a music synthesis game. A lot of my focus these days is making Rust a great platform for creative work.

xi-editor retrospective

made by Raph, submitted by davidbalbert
A look back at Raph's experiences building Xi, a novel text editor written in Rust.

Fast 2D rendering on GPU

made by Raph, submitted by nicholasbs
An overview of a new architecture for high-performance, 2D vector graphics rendering on the GPU.

A Taste of GPU Compute

made by Raph, submitted by davidbalbert
A detailed overview of how GPUs work and approaches for effectively using GPUs for general purpose computing.

GPU resources

made by Raph, submitted by nicholasbs
A collection of resources for GPU programming.

Flattening quadratic Béziers

made by Raph, submitted by porterjamesj
Raph explains how to render Bézier curves by turning them into a sequence of straight lines.

Druid

made by Raph, cmyr, submitted by davidbalbert
A UI framework written in Rust.

Towards a unified theory of reactive UI

made by Raph, submitted by porterjamesj
An overview of how different frameworks implement reactive UI, their similarities, and sometimes surprising differences.

CIE HLC colorspace explorer

made and submitted by Raph
A little interactive explorer for the CIE HLC colorspace, which has been suggested (by the freiefarbe.de people among others) as colorimetrically sound colorspace that's also well suited for communication.

Xi, a fast, native text editor

made by Raph, cmyr, submitted by davidbalbert
Xi (pronounced "Zigh") is cross platform, but it has a native UI on every operating system that it runs on. Text is rendered on the GPU, so it's blazing fast.

2D Graphics on Modern GPU

made by Raph, submitted by davidbalbert
Original research on implementing a performant 2D imaging model on the GPU.