A clear explanation of quadratic-time vs. linear-time algorithms. Useful in interviews but also in real life!
A really fun momentum-based puzzle game made for a Godot game jame. 30 levels! Check out the code here: https://github.com/EmilyBonar/MomenTom.
Jim is working on a vocoder at RC currently! You can read about it on his blog and check out the code here: https://github.com/jimkang/channel-vocoder.
Instead of suggesting books that are similar to ones you've already read, this recommendation engine tries to broaden your horizons by showing you what you're not reading or paying attention to.
A thoughtful blog post on the value of measuring vs. building.
Jamie walks through his process implementing a text CRDT in SQL and in his programming environment, imp.
A fun L-system visualizer written in p5.js. Play with it at the link above and check out the code here: https://github.com/addiebarron/dead-tree.
This is a fun, simple blog post about mathematical intuition.
What we talk about when we talk about legacy systems.