This is a simple playground for experimenting with fragment shaders in WebGPU's shading language.
Procedure is a library that provides a simple, deferred scaffolding for building complex procedural flows. Its intent is to make code more consistent and readable.
A datalog interpreter and UI in TypeScript!
Building a simple calculator by writing a recursive descent parser in Rust.
My mind gets blown every time someone explains Ergodicity.
Automatically generate standalone desktop builds for games built with tools like Twine, so you can easily distribute them on Steam or Itch!
A cool tool that lets you manipulate the starting amount, growth rate, and number of periods of a graphed exponential to visualize its properties.
A blog post about Llama, a tool that lets you offload computational work – including C and C++ builds – onto Amazon Lambda. You can try it out here: https://github.com/nelhage/llama.
A detailed walkthrough of the challenges of writing a Python library in Rust that feels truly Pythonic.
Exactly what it says on the tin: A clear guide to how you can use GDB to look at and understand a program's stack space.