A short description of reverse-engineering the puzzle solutions data file for the 1987 DOS "Wheel of Fortune" game, with OCaml parser and printer examples.
A glitchy experimental interactive experience built with machine learning (body tracking) and real-time shaders. Move your arms, head and knees to interact with the visuals and mutate them.
What makes a bug cursed? A blog post about tracking down a particularly satisfying one.
This is a demo of a private machine learning protocol on the Ethereum blockchain, which implements a zk-SNARK proof that verifies a private linear regression model has a certain accuracy under a public dataset.
In this blog post, Lindsey Kuper shares her research agenda at the intersection of distributed systems and programming languages. Read it for an interesting overview of the problem space, a cool example of working in public, and an invitation to collaborate!
A library of Rust macros that make it easier to express relationships between types.
A puzzle-platformer where you traverse the environment using projectiles as platforms. See the code here: https://github.com/jackckelly/orb_game
Recreating a 19th century analog computer that predicts the tides -- with Legos!
It's a delightful puzzle, imagining what's inside a weird MTA subway vent that looks like a brownstone. Great original music and illustrations! Built with Svelte.